Get-UnityJob
SYNOPSIS
Information about the jobs in the storage system. \<br/> \<br/> A job represents one management request, it consists of a series of tasks. \<br/> A job could also contain a series of primitive REST API POST requests, each of which maps to a task in the job. Such job is known as "batch request job". \<br/> Client can query the job instance to track its progress, results, and details of each task. \<br/> \<br/> When a job is failed, the system might leave hehind unneeded resources that consume space. You can manually delete any resources that were created for the failed job. \<br/>
SYNTAX
Name (Default)
Get-UnityJob [-session <Object>]
ID
Get-UnityJob [-session <Object>] [-ID <String[]>]
DESCRIPTION
Information about the jobs in the storage system.
\<br/> \<br/> A job represents one management request, it consists of a series of tasks.
\<br/> A job could also contain a series of primitive REST API POST requests, each of which maps to a task in the job.
Such job is known as "batch request job".
\<br/> Client can query the job instance to track its progress, results, and details of each task.
\<br/> \<br/> When a job is failed, the system might leave hehind unneeded resources that consume space.
You can manually delete any resources that were created for the failed job.
\<br/>
You need to have an active session with the array.
EXAMPLES
-------------------------- EXAMPLE 1 --------------------------
Get-UnityJob
Retrieve information about all UnityJob
-------------------------- EXAMPLE 2 --------------------------
Get-UnityJob -ID 'id01'
Retrieves information about a specific UnityJob
PARAMETERS
-session
Specifies an UnitySession Object.
Type: Object
Parameter Sets: (All)
Aliases:
Required: False
Position: Named
Default value: ($global:DefaultUnitySession | where-object {$_.IsConnected -eq $true})
Accept pipeline input: False
Accept wildcard characters: False
-ID
Specifies the object ID.
Type: String[]
Parameter Sets: ID
Aliases:
Required: False
Position: Named
Default value: None
Accept pipeline input: True (ByPropertyName, ByValue)
Accept wildcard characters: False
INPUTS
OUTPUTS
NOTES
Written by Erwan Quelin under MIT licence - https://github.com/equelin/Unity-Powershell/blob/master/LICENSE